Gameful Beginners Guide – Game Design

This part of the Gameful Beginners Guide is about the process of getting an idea inside the game designer’s head and turning it into a real game. You can find some tips that can help guide you in your journey to become a better game designer. To develop games you need a lot of discipline and hard work....

Gameful Beginners Guide – Intro

Nathan, who is a community manager here for Gameful approached me wanting to create a partnership between Gameful and Game Design Resources. From the partnership, the Gameful Beginners Guide started. The guide, as the name suggests, has mostly beginners in mind. Although, we hope that game designers of all...

Gameful Beginners Guide – Vocabulary

Game Design Terms and Concepts: Core game mechanic – Main mechanic that your game revolves around. Creative Asset – Any sort of asset which is used to create a game. This can be sprites, sounds, textures, models, etc. Demo – Smaller version of a game. Sometimes also used with the same meaning as...

Gameful Beginners Guide – Inspiration

As a game designer you need to keep searching for new and creative ideas to add to your games. Knowing where and how to find inspiration will help you significantly to create better games. Have a work space where you’ll be either creating games or thinking about your games. It’s very important...

Gameful Beginners Guide – How to Give Feedback

Below is a guide on how to give feedback about the game of other designers. This guide will help you with some ideas on what to keep in mind while analyzing a game and how you should communicate with the designer. Whenever you’re analyzing a game, you need to have a few things in mind. Either...

Game Design eBooks Page Is Up!

Our Game Design eBooks page is now up! There you can find a list of eBooks and also some information about their usefulness. To find the page in our menu you can hover your mouse over the Digital Resources page and then click on the Game Design eBooks...

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