Game Design Lessons: Presenting Perfect Puzzles

This video talks about puzzles. The reasons to add puzzles in your game and what makes a good puzzle. There are many reasons that you would want to add puzzles to your game. You may want to create a whole game just about solving puzzles, such as the game Portal. In an action game you may want to add puzzles...

Jon Whetzel Talk at Ignite FM 7

Jon Whetzel’s speech at Ignite NM 7 gives some insight about the process of getting a game into the Xbox indie market. He starts the talk by pointing out that in modern days distribution is very accessible. There are many tools that are very easy to learn. The channels for distribution of games also...

Game Lecture by Nicklas Nygren

In this lecture Nicklas Nygren talks about his experience in the field of game development. He’s an independent game developer who’s created a few small games, some which are known for being simple and atmospheric. Nicklas starts the lecture out by showing some of his background which consists...

Jonathan Blow Talks About How to Program Independent Games

Jonathan Blow developer of Braid and currently developing The Witness gave a speech at UC Berkeley’s Computer Science Undergraduate Association. In the beginning of the presentation Jonathan sets a perspective for the size of two projects of his Braid and The Witness. The metric used, which he mentions...

Rethinking Productivity – Jane McGonigal Speaks at The School of Life

Jane McGonigal – On Productivity from The School of Life on Vimeo. The video is Jane McGonigal’s talk at The School of Life about productivity. She begins the speech by getting everyone to write a few things they need to get done this week that would be productive and what would be the result of...

[Indie Game Development] Jonathan Blow Talks about Braid at Game City

This is the video of Jonathan Blow’s talk at Game City. He is an indie game developer who created the game Braid. In this talk Jonathan shows some of the process that Braid went through to get to the final stage and reasons behind some of the decisions he had to make. To start the talk Jonathan shows...

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