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	<title>Game Design Resources</title>
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	<link>http://www.gamedesignresources.com</link>
	<description>Directory of the best resources for game designers.</description>
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		<title>Easy Ways to Create Art for Games</title>
		<link>http://www.gamedesignresources.com/gamedesign/easy-ways-to-create-art-for-games/</link>
		<comments>http://www.gamedesignresources.com/gamedesign/easy-ways-to-create-art-for-games/#comments</comments>
		<pubDate>Fri, 16 Mar 2012 00:28:09 +0000</pubDate>
		<dc:creator>John Lucas</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://www.gamedesignresources.com/?p=1052</guid>
		<description><![CDATA[Chris Hildenbrand has a tutorial series on Gamasutra with many techniques about how to create 2D vector art using free software. With the ever increasing demand for better graphics even solo developers and small teams must figure out how to create the best graphics possible. These tutorials just might help you give your next game [...]]]></description>
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		<title>Game Design Review: English Country Tune</title>
		<link>http://www.gamedesignresources.com/gamedesign/game-design-review-english-country-tune/</link>
		<comments>http://www.gamedesignresources.com/gamedesign/game-design-review-english-country-tune/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 22:05:25 +0000</pubDate>
		<dc:creator>John Lucas</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[english country tune]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game design review]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[puzzle game]]></category>

		<guid isPermaLink="false">http://www.gamedesignresources.com/?p=1037</guid>
		<description><![CDATA[English Country Tune is a puzzle game where you play as a square. To solve puzzles you must push balls into boxes. This game has a mix of action and puzzle which I find very entertaining to play. To get a better feeling of the game, you can watch the trailer below or even download [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interview with Robert from 5th Planet Games</title>
		<link>http://www.gamedesignresources.com/videos/interview-with-robert-from-5th-planet-games/</link>
		<comments>http://www.gamedesignresources.com/videos/interview-with-robert-from-5th-planet-games/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 03:17:18 +0000</pubDate>
		<dc:creator>John Lucas</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[5th planet games]]></category>
		<category><![CDATA[clash of the dragons]]></category>
		<category><![CDATA[facebook games]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[kongregate]]></category>
		<category><![CDATA[WAY]]></category>
		<category><![CDATA[We Are YouTube]]></category>

		<guid isPermaLink="false">http://www.gamedesignresources.com/?p=1018</guid>
		<description><![CDATA[In this interview by WAY (We Are YouTube) with Robert from 5th Planet Games talks about his journey going from a gamer to getting together with a group of friends to professionally develop games. They learned as much as possible by going to gamedev.net and attending conferences. Hired artists and started by developing Facebook games. [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tom Jackson&#8217;s Experiences with Publishing on Kongregate</title>
		<link>http://www.gamedesignresources.com/gamedesign/tom-jacksons-experiences-with-publishing-on-kongregate/</link>
		<comments>http://www.gamedesignresources.com/gamedesign/tom-jacksons-experiences-with-publishing-on-kongregate/#comments</comments>
		<pubDate>Mon, 16 Jan 2012 22:28:04 +0000</pubDate>
		<dc:creator>John Lucas</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[independent]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[kongregate]]></category>
		<category><![CDATA[quickfingers]]></category>

		<guid isPermaLink="false">http://www.gamedesignresources.com/?p=999</guid>
		<description><![CDATA[The web game market has a very large audience. There are many possibilities for game developers to release their games on the web and Kongregate is one of them. Tom Jackson, aka Quickfingers is an indie developer who has released a few games on Kongregate, with one of them being Drop which won a contest [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>11 Prototyping Tips with Stuart Jeff</title>
		<link>http://www.gamedesignresources.com/gamedesign/11-prototyping-tips-with-stuart-jeff/</link>
		<comments>http://www.gamedesignresources.com/gamedesign/11-prototyping-tips-with-stuart-jeff/#comments</comments>
		<pubDate>Sun, 15 Jan 2012 20:57:54 +0000</pubDate>
		<dc:creator>John Lucas</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[AAA]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[stuart jeff]]></category>

		<guid isPermaLink="false">http://www.gamedesignresources.com/?p=994</guid>
		<description><![CDATA[Prototyping is a critical stage in game development as it affects the rest of the development process. Knowing what to accomplish in this phase, how to prepare and transition into the rest of the game&#8217;s development can increase your capacity to create better games. 1. Momentum is key 2. Do not paper design. 3. Don&#8217;t [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Creating 2D Games With Unity</title>
		<link>http://www.gamedesignresources.com/videos/creating-2d-games-with-unity/</link>
		<comments>http://www.gamedesignresources.com/videos/creating-2d-games-with-unity/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 17:29:50 +0000</pubDate>
		<dc:creator>John Lucas</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[2d game]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://www.gamedesignresources.com/?p=987</guid>
		<description><![CDATA[Unity is an engine known for having capabilities for creating great 3D games that will run even on mobiles. Some examples of 3D that used Unity are Samurai: Way of the Warrior, Samurai II: Vengeance, Shadowgun and Battlestar Galactica Online. Although creating 3D games is not it&#8217;s only use. Many developers have proven that Unity [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Development &#8211; How to get a job</title>
		<link>http://www.gamedesignresources.com/videos/game-development-how-to-get-a-job/</link>
		<comments>http://www.gamedesignresources.com/videos/game-development-how-to-get-a-job/#comments</comments>
		<pubDate>Sat, 07 Jan 2012 19:39:26 +0000</pubDate>
		<dc:creator>John Lucas</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[game industry]]></category>
		<category><![CDATA[job]]></category>
		<category><![CDATA[peter molyneux]]></category>

		<guid isPermaLink="false">http://www.gamedesignresources.com/?p=983</guid>
		<description><![CDATA[In this video Peter Molyneux simply and quickly talks about three ways to break into the game industry. One of them is to get into academics. Another one is to get a testing job and work your way into design. The last way and it&#8217;s the path that Peter took is to create games yourself. [...]]]></description>
		<wfw:commentRss>http://www.gamedesignresources.com/videos/game-development-how-to-get-a-job/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Art of the Game: Mass Effect 2</title>
		<link>http://www.gamedesignresources.com/videos/art-of-the-game-mass-effect-2/</link>
		<comments>http://www.gamedesignresources.com/videos/art-of-the-game-mass-effect-2/#comments</comments>
		<pubDate>Sat, 03 Dec 2011 00:56:45 +0000</pubDate>
		<dc:creator>John Lucas</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[game development]]></category>

		<guid isPermaLink="false">http://www.gamedesignresources.com/?p=970</guid>
		<description><![CDATA[Art of the Game is a video playlist that gives a behind the scenes look on how the art in many AAA games were made. Some of these games are: Medal of Honor, Splinter Cell Conviction, God of War 3 and BioShock 2. This video shows how the concept art in Mass Effect 2 was [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Design: What Can Game Designers Learn From a Blind Person</title>
		<link>http://www.gamedesignresources.com/videos/game-design-what-can-game-designers-learn-from-a-blind-person/</link>
		<comments>http://www.gamedesignresources.com/videos/game-design-what-can-game-designers-learn-from-a-blind-person/#comments</comments>
		<pubDate>Tue, 04 Oct 2011 17:06:12 +0000</pubDate>
		<dc:creator>John Lucas</dc:creator>
				<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.gamedesignresources.com/?p=955</guid>
		<description><![CDATA[Terry Garrett is an engineering student with a dream to work at NASA and become the first blind person to go to space. Not only does he have extraordinary dreams, he already has extraordinary accomplishments in the gaming field. He&#8217;s beat both 2D and 3D games. In this video he talks about the kind of [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Design Lessons: Presenting Perfect Puzzles</title>
		<link>http://www.gamedesignresources.com/videos/game-design-lessons-presenting-perfect-puzzles/</link>
		<comments>http://www.gamedesignresources.com/videos/game-design-lessons-presenting-perfect-puzzles/#comments</comments>
		<pubDate>Tue, 27 Sep 2011 01:02:57 +0000</pubDate>
		<dc:creator>John Lucas</dc:creator>
				<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.gamedesignresources.com/?p=948</guid>
		<description><![CDATA[This video talks about puzzles. The reasons to add puzzles in your game and what makes a good puzzle. There are many reasons that you would want to add puzzles to your game. You may want to create a whole game just about solving puzzles, such as the game Portal. In an action game you [...]]]></description>
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