There are many game design books in the market. There is also a huge number of books in all of the different areas that involve game development, such as: art, programming, audio and marketing. Sometimes when you’re unsure on where to start with a specific subject (learning a new programming language, how to draw, how to model in 3D, etc.), you can get a beginners book in the subject. You can also use books as a reference to keep going back to whenever you have problems in your learning.
When you want to study a subject in depth, books are a better choice than articles. When reading a book you’ll be almost certain that the information which you’re reading is trustworthy because usually the author works in the field and makes sure to prepare a good book with understandable content and illustrations (either examples or visual aids).
Reading books usually help you focus on it’s content. This is because when you’re reading something on your computer or mobile device there are many more opportunities for you to multitask, such as: keeping many tabs opened, reading e-mail and looking at all sorts of social media. Focusing only on reading will help you retain more information and consequently help you become more productive.
Below are lists of many books you can find, divided by some of the different areas in game development:
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