Easy Ways to Create Art for Games

Chris Hildenbrand has a tutorial series on Gamasutra with many techniques about how to create 2D vector art using free software. With the ever increasing demand for better graphics even solo developers and small teams must figure out how to create the best graphics possible. These tutorials just might help...

Game Design Review: English Country Tune

English Country Tune is a puzzle game where you play as a square. To solve puzzles you must push balls into boxes. This game has a mix of action and puzzle which I find very entertaining to play. To get a better feeling of the game, you can watch the trailer below or even download the demo for either PC or...

Tom Jackson’s Experiences with Publishing on Kongregate

The web game market has a very large audience. There are many possibilities for game developers to release their games on the web and Kongregate is one of them. Tom Jackson, aka Quickfingers is an indie developer who has released a few games on Kongregate, with one of them being Drop which won a contest...

11 Prototyping Tips with Stuart Jeff

Prototyping is a critical stage in game development as it affects the rest of the development process. Knowing what to accomplish in this phase, how to prepare and transition into the rest of the game’s development can increase your capacity to create better games. 1. Momentum is key 2. Do not paper...

How to Make a Game: Vertical Scrolling Game

In this post I will explain the process that was used to create the vertical scrolling game 4027. The idea came from the simple desire to create a game and add it online for people to play. This was the first game I put online. The first step of this process was to establish criteria for the game, general...

10 Kongregate Games Worth Playing

Kongregate is an online game portal. Here are 10 games from there that are worth playing: Momiga (Most Minimalist Game) is a very simple game. It only has one button, one sound and one dot. Multitask is a game where the player has to simultaneously solve simple puzzles while the number of puzzles increases...

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