Posted by
John Lucas on Apr 23, 2011 in
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The video teaches you how to create a game from the ground up based on a single mechanic. Mechanic is defined (in the video) as a small, atomic action in response to something in a game. It could be jumping, running or something similar.
The mechanic that was chosen as the core mechanic was clicking on a...
Posted by
John Lucas on Apr 8, 2011 in
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The creator of Braid, Jonathan Blow, indie game developer Chris Hecker (who is currently working on SpyParty), and MineCraft creator Markus Persson join up in an interview for Game Trailers’ bonus round episode 503, “Indie Game Revolution!“. I personally found it very interesting to watch...
Posted by
John Lucas on Apr 8, 2011 in
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Straight From The Top! Is Game Trailers’ bonus round episode 502 where in the video Ubisoft’s Jade Raymond, Epic Games’ Mike Capps and Sony Santa Monica’s John Hight discuss the game development of big production games (which are also called AAA).
Jade mentions that for a AAA game...
Posted by
John Lucas on Mar 27, 2011 in
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In this video various game designers talk about how game designers are innovating themselves and staying ahead of the competition. One of the things which contributes to being a great game designer is having an interest in many different subjects. If you understand subjects which are outside of game...