Gameful Beginners Guide – Intro

Nathan, who is a community manager here for Gameful approached me wanting to create a partnership between Gameful and Game Design Resources. From the partnership, the Gameful Beginners Guide started. The guide, as the name suggests, has mostly beginners in mind. Although, we hope that game designers of all...

Gameful Beginners Guide – Vocabulary

Game Design Terms and Concepts: Core game mechanic – Main mechanic that your game revolves around. Creative Asset – Any sort of asset which is used to create a game. This can be sprites, sounds, textures, models, etc. Demo – Smaller version of a game. Sometimes also used with the same meaning as...

Gameful Beginners Guide – Inspiration

As a game designer you need to keep searching for new and creative ideas to add to your games. Knowing where and how to find inspiration will help you significantly to create better games. Have a work space where you’ll be either creating games or thinking about your games. It’s very important...

Gameful Beginners Guide – How to Give Feedback

Below is a guide on how to give feedback about the game of other designers. This guide will help you with some ideas on what to keep in mind while analyzing a game and how you should communicate with the designer. Whenever you’re analyzing a game, you need to have a few things in mind. Either...

Jonathan Blow Talks About How to Program Independent Games

Jonathan Blow developer of Braid and currently developing The Witness gave a speech at UC Berkeley’s Computer Science Undergraduate Association. In the beginning of the presentation Jonathan sets a perspective for the size of two projects of his Braid and The Witness. The metric used, which he mentions...

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